ScrollView的scrollToPercentHorizontal滚动距离相关笔记

手册:

scrollToPercentHorizontal(float percent, float time, bool attenuated);//水平滚动容器内容到滚动视图宽度百分比位置上

然而这并没有什么卵用。

 

笔记:

第一个参数percent将使内部容器向左滚动(内部容器宽度 - 滚动层宽度) * percent 像素的距离

第二个参数time为滚动时间,单位为秒

第三个参数attenuated为true时使滚动过程拥有减速效果

 

所以想要使内部容器0.5s内减速向左滚动x像素可以调用

float percent = 100.0f * x / (scroll->getInnerContainerSize().width - scroll->getContentSize().width)

scroll->scrollToPercentHorizontal(percent, 0.5f, true);

 

【未完成】Window_Message(雾。。。

= =唔

 

--[[
local labelEx = require("ui.ui_label_ex"):create(300) -- width
l:addChild(labelEx, 100)
labelEx:setPosition(100, self.visibleSize.height)
labelEx:setString("普通文字$C<3>颜色$C<1>普通颜色$S<36>大小$S<0>普通大小$I<101>←图片$B<button>按钮$E<99>表情\n换\n行")

]]--
local UILabelEx = class("UILabelEx", require("ui.ui_common"))

-- 控制字符
UILabelEx.C_CHR = "$"
-- 单字显示时间间隔
UILabelEx.WAIT_FOR_MESSAGE = 5 / 60
-- 默认字号
UILabelEx.DEFAULT_FONT_SIZE = 24	
-- 行间距
UILabelEx.DEFAULT_LINE_HEIGHT = 12	


function UILabelEx:ctor(width, show_fast)
    UILabelEx.super.ctor(self, "")

    self._defaultFontSize = UILabelEx.DEFAULT_FONT_SIZE
    self._lineHeight = UILabelEx.DEFAULT_LINE_HEIGHT
    self._width = width
    self._show_fast = not not show_fast
    self._height = self._defaultFontSize
	self._rootWgt = ccui.Layout:create()
	self:addChild(self._rootWgt, 100)
    self:clear()
end

function UILabelEx:clear()
    self._contentStr = ""

    self._texts = self._texts or {}	-- 文字
    self._images = self._images or {}	-- 图片
    self._widgets = self._widgets or {}	-- 按钮等
    self._armatures = self._armatures or {}	-- 动画
    self._contents = self._contents or {}	-- 包含文字图片等实际顺序的数组
    self._currentLine = self._currentLine or {}	-- 渲染中的本行元素
    self._strIndex = 1 -- 遍历的当前字符
    self._currentColor = 1 	-- 当前文字颜色
    self._currentFontSize = self._defaultFontSize 	-- 当前文字大小

    for k, v in pairs(self._texts) do
    	v:removeFromParent()
    	self._texts[k] = nil
    end
    for k, v in pairs(self._images) do
    	v:removeFromParent()
    	self._images[k] = nil
    end
    for k, v in pairs(self._widgets) do
    	v:removeFromParent()
    	self._widgets[k] = nil
    end
    for k, v in pairs(self._armatures) do
    	v:removeFromParent()
    	self._armatures[k] = nil
    end
    self._texts = {}
    self._images = {}
    self._widgets = {}
    self._armatures = {}
    self._contents = {}
    self._renderPos = {
    					x = 0, 
    					y = 0,
    					maxHeight = self._defaultFontSize 	-- 记录本行最大高度
    				}
    self._currentLine = {}

    if self._scheduleShow ~= nil then
		cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self._scheduleShow)
	end	
    self._scheduleShow = nil
    self._showSeq = 0
end


-- 判断utf8字符byte长度
-- 0xxxxxxx - 1 byte
-- 110yxxxx - 192, 2 byte
-- 1110yyyy - 225, 3 byte
-- 11110zzz - 240, 4 byte
local function chsize(char)
    if not char then
        print("not char")
        return 0
    elseif char > 240 then
        return 4
    elseif char > 225 then
        return 3
    elseif char > 192 then
        return 2
    else
        return 1
    end
end

-- 计算utf8字符串字符数, 各种字符都按一个字符计算
-- 例如utf8len("1你好") => 3
local function utf8len(str)
    local len = 0
    local currentIndex = 1
    while currentIndex <= #str do
        local char = string.byte(str, currentIndex)
        currentIndex = currentIndex + chsize(char)
        len = len +1
    end
    return len
end

-- 截取utf8 字符串
-- str:         要截取的字符串
-- startChar:   开始字符下标,从1开始
-- numChars:    要截取的字符长度
local function utf8sub(str, startChar, numChars)
    local startIndex = 1
    while startChar > 1 do
        local char = string.byte(str, startIndex)
        startIndex = startIndex + chsize(char)
        startChar = startChar - 1
    end

    local currentIndex = startIndex

    while numChars > 0 and currentIndex <= #str do
        local char = string.byte(str, currentIndex)
        currentIndex = currentIndex + chsize(char)
        numChars = numChars -1
    end
    return str:sub(startIndex, currentIndex - 1)
end


function UILabelEx:onEnter()
	self:ignoreAnchorPointForPosition(false)
	self:setAnchorPoint(0, 1)
end

function UILabelEx:onExit()
	self:clear()
end

-- 根据代码取文字颜色
function UILabelEx:getColor(code)
	code = code or 1
	local colors = {
					cc.c3b(255, 255, 255),	-- 白色
					cc.c3b(0, 0, 0),			-- 黑色
					cc.c3b(255, 0, 0),			-- 红色
					cc.c3b(0, 255, 0),			-- 绿色
					cc.c3b(0, 0, 255),			-- 蓝色
					cc.c3b(0, 255, 255)			-- 黄色
					}

	return colors[code] or colors[1]
end

function UILabelEx:setDefaultFontSize(size)
	size = size or self._defaultFontSize
	if size <= 0 then size = self._defaultFontSize end
	self._defaultFontSize = size
end

function UILabelEx:setString(str)
	self:clear()
	self._contentStr = str
	self:refresh()
	self._scheduleShow = cc.Director:getInstance()
								:getScheduler()
								:scheduleScriptFunc(handler(self, self.scheduleShow), 
														UILabelEx.WAIT_FOR_MESSAGE, 
														false)
end

--[[
"普通文字\eC[color]颜色\eC[1]普通\n颜色\eS[size]大小\eS[24]普通大小\eI[img]←图片\eB[button]按钮\eE[emj]表情"
]]--
function UILabelEx:refresh()
	print(utf8len(self._contentStr))	
	while self._strIndex <= utf8len(self._contentStr) do
		self:progressContentString()
	end
	if self._show_fast then self._seq = #self._contents end
	self:nextLine()
	self._height = self._renderPos.y
	self._rootWgt:ignoreAnchorPointForPosition(false)
	self._rootWgt:setAnchorPoint(cc.p(0, 1))
	self._rootWgt:setBackGroundColorType(ccui.LayoutBackGroundColorType.solid)
 	self._rootWgt:setBackGroundColor(cc.c3b(128, 128, 128))
	self._rootWgt:setContentSize(self._width, self._height)
end

-- 处理特殊字符
function UILabelEx:progressContentString()
	local str = utf8sub(self._contentStr, self._strIndex, 1)
	self._strIndex = self._strIndex + 1
	-- print("str:"..str)
	
	if str == "\r" then 			-- 回车
		return
	elseif str == "\n" then 		-- 换行
		self:progressNewLine()
	elseif str == UILabelEx.C_CHR then 		-- 控制符
		-- 处理中会影响self._strIndex
		self:progressControlChar()
	else 							-- 普通文字
		self:progressNormalText(str)
	end
	
end

-- 换行
function UILabelEx:progressNewLine()
	self:nextLine()
end

-- 控制符
function UILabelEx:progressControlChar()
	local chr = utf8sub(self._contentStr, self._strIndex, 1)
	self._strIndex = self._strIndex + 1
	chr = string.upper(chr)
	-- print("char:"..chr)
	local progressFlag = false 	-- 是否正常解析
	local s, e, val = string.find(self._contentStr, "<(.-)>", string.len(utf8sub(self._contentStr, 1, self._strIndex)))
	if val and s == string.len(utf8sub(self._contentStr, 1, self._strIndex)) then
		progressFlag = true
		print("val:"..(val ~= nil and val or "nil"))
		if chr == "C" then
			progressFlag = self:changeFontColor(tonumber(val))	-- 修改颜色
		elseif chr == "S" then
			progressFlag = self:changeFontSize(tonumber(val))	-- 修改字号
		elseif chr == "I" then
			progressFlag = self:progressImage(tonumber(val))	-- 插入图片
		elseif chr == "B" then
			progressFlag = self:progressBtn(val)		-- 插入按钮
		elseif chr == "E" then
			progressFlag = self:progressEmoji(tonumber(val))	-- 插入表情
		end
	end
	if progressFlag then
		self._strIndex = self._strIndex + utf8len(val) + 2
	else -- 处理失败,当做通常字符处理		
		self._strIndex = self._strIndex - 2
		local str = utf8sub(self._contentStr, self._strIndex, 1)
		self._strIndex = self._strIndex + 1		
		self:progressNormalText(str)
	end
end

-- 普通文字
function UILabelEx:progressNormalText(chr)
	print("progress normal:"..chr)
	local uiText = ccui.Text:create()	
    uiText:setString(chr)
    uiText:setVisible(self._show_fast)
    uiText:setFontSize(self._currentFontSize)
    uiText:setColor(self:getColor(self._currentColor))
    self:addChild(uiText, 100)

    if uiText:getContentSize().width > self._width then
    	print("too big width, scaled")
    	uiText:setScale(self._width / uiText:getContentSize().width)
    end
    if self._renderPos.x + uiText:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(uiText, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + uiText:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > uiText:getContentSize().height) and self._renderPos.maxHeight or uiText:getContentSize().height

    self._texts[#self._texts + 1] = uiText

    self._contents[#self._contents + 1] = uiText
    self._currentLine[#self._currentLine + 1] = uiText
    return true
end

function UILabelEx:changeFontColor(code)
	if not code then return false end
	self._currentColor = code
	return true
end

function UILabelEx:changeFontSize(code)
	if not code then return false end
	if code <= 0 then code = self._defaultFontSize end
	self._currentFontSize = code
	return true
end

function UILabelEx:progressImage(code)
	if not code then return end
	print("progress image:"..code)
	local image = t_image[code]
	if not image then return false end
	cc.SpriteFrameCache:getInstance():addSpriteFrames(image.plist)
	local uiImage = ccui.ImageView:create()	
    uiImage:loadTexture(image.name, ccui.TextureResType.plistType)
    uiImage:setVisible(self._show_fast)
    self:addChild(uiImage, 100)

    if uiImage:getContentSize().width > self._width then
    	print("too big width, scaled")
    	uiImage:setScale(self._width / uiImage:getContentSize().width)
    end
    if self._renderPos.x + uiImage:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(uiImage, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + uiImage:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > uiImage:getContentSize().height) and self._renderPos.maxHeight or uiImage:getContentSize().height

    self._images[#self._images + 1] = uiImage

    self._contents[#self._contents + 1] = uiImage
    self._currentLine[#self._currentLine + 1] = uiImage
    return true
end

function UILabelEx:progressBtn(str)
	return false
end

function UILabelEx:progressEmoji(code)	
	if not code then return false end
	print("progress emoji:"..code)
	local animation = t_animation[code]
	if not animation then return false end
	ccs.ArmatureDataManager:getInstance():addArmatureFileInfo(animation.json)
	local armature = ccs.Armature:create(animation.name)
	armature:getAnimation():play("effect")
	armature:setVisible(self._show_fast)
    self:addChild(armature, 100)

    if armature:getContentSize().width > self._width then
    	print("too big width, scaled")
    	armature:setScale(self._width / armature:getContentSize().width)
    end
    if self._renderPos.x + armature:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(armature, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + armature:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > armature:getContentSize().height) and self._renderPos.maxHeight or armature:getContentSize().height

    self._armatures[#self._armatures + 1] = armature

    self._contents[#self._contents + 1] = armature
    self._currentLine[#self._currentLine + 1] = armature
    return true
end

function UILabelEx:setElemPosition(elem, _x, _y)
	elem:ignoreAnchorPointForPosition(false)
	elem:setAnchorPoint(cc.p(0,0))
	if _x then
    	local x = _x + elem:getContentSize().width * elem:getAnchorPoint().x
    	elem:setPositionX(x)
    end
    if _y then
    	local y = _y + elem:getContentSize().height * elem:getAnchorPoint().y
    	elem:setPositionY(-y)
    end
end

function UILabelEx:nextLine()
	-- 调整当前行元素高度,适应maxHeight
	for k, v in pairs(self._currentLine) do
		self:setElemPosition(v, nil, self._renderPos.y + self._renderPos.maxHeight)
	end
	self._renderPos.x = 0
	self._renderPos.y = self._renderPos.y + self._renderPos.maxHeight + self._lineHeight / 2
	self._renderPos.maxHeight = self._defaultFontSize
	self._currentLine = {}
end

function UILabelEx:scheduleShow(dt)
	if self._showSeq < #self._contents then		
		self._showSeq = self._showSeq + 1
		self._contents[self._showSeq]:setVisible(true)
	end
end

return UILabelEx

 

还没完成就是了。。。

 

cocos2dx LabelTTF在windows下加载字体注意

网上教程都是坑啊(╯‵□′)╯︵┻━┻

坑啊(╯‵□′)╯︵┻━┻

1.加载系统字体

cc.LabelTTF:create("balabala","simhei",24)

没什么好说的,第二个参数写字体名

2.加载外部字体

cc.LabelTTF:create("balabala","fonts/Felt.ttf",24)

注意,第二个参数填字体文件路径,并且字体文件的文件名要写成实际字体名

被坑死了_(:3ゝ∠)_