【未完成】Window_Message(雾。。。

烁灵 posted @ 2015年1月14日 16:12 in Cocos2dx with tags Lua Cocos2dx richtext , 1925 阅读

= =唔

 

--[[
local labelEx = require("ui.ui_label_ex"):create(300) -- width
l:addChild(labelEx, 100)
labelEx:setPosition(100, self.visibleSize.height)
labelEx:setString("普通文字$C<3>颜色$C<1>普通颜色$S<36>大小$S<0>普通大小$I<101>←图片$B<button>按钮$E<99>表情\n换\n行")

]]--
local UILabelEx = class("UILabelEx", require("ui.ui_common"))

-- 控制字符
UILabelEx.C_CHR = "$"
-- 单字显示时间间隔
UILabelEx.WAIT_FOR_MESSAGE = 5 / 60
-- 默认字号
UILabelEx.DEFAULT_FONT_SIZE = 24	
-- 行间距
UILabelEx.DEFAULT_LINE_HEIGHT = 12	


function UILabelEx:ctor(width, show_fast)
    UILabelEx.super.ctor(self, "")

    self._defaultFontSize = UILabelEx.DEFAULT_FONT_SIZE
    self._lineHeight = UILabelEx.DEFAULT_LINE_HEIGHT
    self._width = width
    self._show_fast = not not show_fast
    self._height = self._defaultFontSize
	self._rootWgt = ccui.Layout:create()
	self:addChild(self._rootWgt, 100)
    self:clear()
end

function UILabelEx:clear()
    self._contentStr = ""

    self._texts = self._texts or {}	-- 文字
    self._images = self._images or {}	-- 图片
    self._widgets = self._widgets or {}	-- 按钮等
    self._armatures = self._armatures or {}	-- 动画
    self._contents = self._contents or {}	-- 包含文字图片等实际顺序的数组
    self._currentLine = self._currentLine or {}	-- 渲染中的本行元素
    self._strIndex = 1 -- 遍历的当前字符
    self._currentColor = 1 	-- 当前文字颜色
    self._currentFontSize = self._defaultFontSize 	-- 当前文字大小

    for k, v in pairs(self._texts) do
    	v:removeFromParent()
    	self._texts[k] = nil
    end
    for k, v in pairs(self._images) do
    	v:removeFromParent()
    	self._images[k] = nil
    end
    for k, v in pairs(self._widgets) do
    	v:removeFromParent()
    	self._widgets[k] = nil
    end
    for k, v in pairs(self._armatures) do
    	v:removeFromParent()
    	self._armatures[k] = nil
    end
    self._texts = {}
    self._images = {}
    self._widgets = {}
    self._armatures = {}
    self._contents = {}
    self._renderPos = {
    					x = 0, 
    					y = 0,
    					maxHeight = self._defaultFontSize 	-- 记录本行最大高度
    				}
    self._currentLine = {}

    if self._scheduleShow ~= nil then
		cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self._scheduleShow)
	end	
    self._scheduleShow = nil
    self._showSeq = 0
end


-- 判断utf8字符byte长度
-- 0xxxxxxx - 1 byte
-- 110yxxxx - 192, 2 byte
-- 1110yyyy - 225, 3 byte
-- 11110zzz - 240, 4 byte
local function chsize(char)
    if not char then
        print("not char")
        return 0
    elseif char > 240 then
        return 4
    elseif char > 225 then
        return 3
    elseif char > 192 then
        return 2
    else
        return 1
    end
end

-- 计算utf8字符串字符数, 各种字符都按一个字符计算
-- 例如utf8len("1你好") => 3
local function utf8len(str)
    local len = 0
    local currentIndex = 1
    while currentIndex <= #str do
        local char = string.byte(str, currentIndex)
        currentIndex = currentIndex + chsize(char)
        len = len +1
    end
    return len
end

-- 截取utf8 字符串
-- str:         要截取的字符串
-- startChar:   开始字符下标,从1开始
-- numChars:    要截取的字符长度
local function utf8sub(str, startChar, numChars)
    local startIndex = 1
    while startChar > 1 do
        local char = string.byte(str, startIndex)
        startIndex = startIndex + chsize(char)
        startChar = startChar - 1
    end

    local currentIndex = startIndex

    while numChars > 0 and currentIndex <= #str do
        local char = string.byte(str, currentIndex)
        currentIndex = currentIndex + chsize(char)
        numChars = numChars -1
    end
    return str:sub(startIndex, currentIndex - 1)
end


function UILabelEx:onEnter()
	self:ignoreAnchorPointForPosition(false)
	self:setAnchorPoint(0, 1)
end

function UILabelEx:onExit()
	self:clear()
end

-- 根据代码取文字颜色
function UILabelEx:getColor(code)
	code = code or 1
	local colors = {
					cc.c3b(255, 255, 255),	-- 白色
					cc.c3b(0, 0, 0),			-- 黑色
					cc.c3b(255, 0, 0),			-- 红色
					cc.c3b(0, 255, 0),			-- 绿色
					cc.c3b(0, 0, 255),			-- 蓝色
					cc.c3b(0, 255, 255)			-- 黄色
					}

	return colors[code] or colors[1]
end

function UILabelEx:setDefaultFontSize(size)
	size = size or self._defaultFontSize
	if size <= 0 then size = self._defaultFontSize end
	self._defaultFontSize = size
end

function UILabelEx:setString(str)
	self:clear()
	self._contentStr = str
	self:refresh()
	self._scheduleShow = cc.Director:getInstance()
								:getScheduler()
								:scheduleScriptFunc(handler(self, self.scheduleShow), 
														UILabelEx.WAIT_FOR_MESSAGE, 
														false)
end

--[[
"普通文字\eC[color]颜色\eC[1]普通\n颜色\eS[size]大小\eS[24]普通大小\eI[img]←图片\eB[button]按钮\eE[emj]表情"
]]--
function UILabelEx:refresh()
	print(utf8len(self._contentStr))	
	while self._strIndex <= utf8len(self._contentStr) do
		self:progressContentString()
	end
	if self._show_fast then self._seq = #self._contents end
	self:nextLine()
	self._height = self._renderPos.y
	self._rootWgt:ignoreAnchorPointForPosition(false)
	self._rootWgt:setAnchorPoint(cc.p(0, 1))
	self._rootWgt:setBackGroundColorType(ccui.LayoutBackGroundColorType.solid)
 	self._rootWgt:setBackGroundColor(cc.c3b(128, 128, 128))
	self._rootWgt:setContentSize(self._width, self._height)
end

-- 处理特殊字符
function UILabelEx:progressContentString()
	local str = utf8sub(self._contentStr, self._strIndex, 1)
	self._strIndex = self._strIndex + 1
	-- print("str:"..str)
	
	if str == "\r" then 			-- 回车
		return
	elseif str == "\n" then 		-- 换行
		self:progressNewLine()
	elseif str == UILabelEx.C_CHR then 		-- 控制符
		-- 处理中会影响self._strIndex
		self:progressControlChar()
	else 							-- 普通文字
		self:progressNormalText(str)
	end
	
end

-- 换行
function UILabelEx:progressNewLine()
	self:nextLine()
end

-- 控制符
function UILabelEx:progressControlChar()
	local chr = utf8sub(self._contentStr, self._strIndex, 1)
	self._strIndex = self._strIndex + 1
	chr = string.upper(chr)
	-- print("char:"..chr)
	local progressFlag = false 	-- 是否正常解析
	local s, e, val = string.find(self._contentStr, "<(.-)>", string.len(utf8sub(self._contentStr, 1, self._strIndex)))
	if val and s == string.len(utf8sub(self._contentStr, 1, self._strIndex)) then
		progressFlag = true
		print("val:"..(val ~= nil and val or "nil"))
		if chr == "C" then
			progressFlag = self:changeFontColor(tonumber(val))	-- 修改颜色
		elseif chr == "S" then
			progressFlag = self:changeFontSize(tonumber(val))	-- 修改字号
		elseif chr == "I" then
			progressFlag = self:progressImage(tonumber(val))	-- 插入图片
		elseif chr == "B" then
			progressFlag = self:progressBtn(val)		-- 插入按钮
		elseif chr == "E" then
			progressFlag = self:progressEmoji(tonumber(val))	-- 插入表情
		end
	end
	if progressFlag then
		self._strIndex = self._strIndex + utf8len(val) + 2
	else -- 处理失败,当做通常字符处理		
		self._strIndex = self._strIndex - 2
		local str = utf8sub(self._contentStr, self._strIndex, 1)
		self._strIndex = self._strIndex + 1		
		self:progressNormalText(str)
	end
end

-- 普通文字
function UILabelEx:progressNormalText(chr)
	print("progress normal:"..chr)
	local uiText = ccui.Text:create()	
    uiText:setString(chr)
    uiText:setVisible(self._show_fast)
    uiText:setFontSize(self._currentFontSize)
    uiText:setColor(self:getColor(self._currentColor))
    self:addChild(uiText, 100)

    if uiText:getContentSize().width > self._width then
    	print("too big width, scaled")
    	uiText:setScale(self._width / uiText:getContentSize().width)
    end
    if self._renderPos.x + uiText:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(uiText, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + uiText:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > uiText:getContentSize().height) and self._renderPos.maxHeight or uiText:getContentSize().height

    self._texts[#self._texts + 1] = uiText

    self._contents[#self._contents + 1] = uiText
    self._currentLine[#self._currentLine + 1] = uiText
    return true
end

function UILabelEx:changeFontColor(code)
	if not code then return false end
	self._currentColor = code
	return true
end

function UILabelEx:changeFontSize(code)
	if not code then return false end
	if code <= 0 then code = self._defaultFontSize end
	self._currentFontSize = code
	return true
end

function UILabelEx:progressImage(code)
	if not code then return end
	print("progress image:"..code)
	local image = t_image[code]
	if not image then return false end
	cc.SpriteFrameCache:getInstance():addSpriteFrames(image.plist)
	local uiImage = ccui.ImageView:create()	
    uiImage:loadTexture(image.name, ccui.TextureResType.plistType)
    uiImage:setVisible(self._show_fast)
    self:addChild(uiImage, 100)

    if uiImage:getContentSize().width > self._width then
    	print("too big width, scaled")
    	uiImage:setScale(self._width / uiImage:getContentSize().width)
    end
    if self._renderPos.x + uiImage:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(uiImage, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + uiImage:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > uiImage:getContentSize().height) and self._renderPos.maxHeight or uiImage:getContentSize().height

    self._images[#self._images + 1] = uiImage

    self._contents[#self._contents + 1] = uiImage
    self._currentLine[#self._currentLine + 1] = uiImage
    return true
end

function UILabelEx:progressBtn(str)
	return false
end

function UILabelEx:progressEmoji(code)	
	if not code then return false end
	print("progress emoji:"..code)
	local animation = t_animation[code]
	if not animation then return false end
	ccs.ArmatureDataManager:getInstance():addArmatureFileInfo(animation.json)
	local armature = ccs.Armature:create(animation.name)
	armature:getAnimation():play("effect")
	armature:setVisible(self._show_fast)
    self:addChild(armature, 100)

    if armature:getContentSize().width > self._width then
    	print("too big width, scaled")
    	armature:setScale(self._width / armature:getContentSize().width)
    end
    if self._renderPos.x + armature:getContentSize().width > self._width then
    	self:nextLine()
	end

    self:setElemPosition(armature, self._renderPos.x, self._renderPos.y)
    self._renderPos.x = self._renderPos.x + armature:getContentSize().width
    self._renderPos.maxHeight = (self._renderPos.maxHeight > armature:getContentSize().height) and self._renderPos.maxHeight or armature:getContentSize().height

    self._armatures[#self._armatures + 1] = armature

    self._contents[#self._contents + 1] = armature
    self._currentLine[#self._currentLine + 1] = armature
    return true
end

function UILabelEx:setElemPosition(elem, _x, _y)
	elem:ignoreAnchorPointForPosition(false)
	elem:setAnchorPoint(cc.p(0,0))
	if _x then
    	local x = _x + elem:getContentSize().width * elem:getAnchorPoint().x
    	elem:setPositionX(x)
    end
    if _y then
    	local y = _y + elem:getContentSize().height * elem:getAnchorPoint().y
    	elem:setPositionY(-y)
    end
end

function UILabelEx:nextLine()
	-- 调整当前行元素高度,适应maxHeight
	for k, v in pairs(self._currentLine) do
		self:setElemPosition(v, nil, self._renderPos.y + self._renderPos.maxHeight)
	end
	self._renderPos.x = 0
	self._renderPos.y = self._renderPos.y + self._renderPos.maxHeight + self._lineHeight / 2
	self._renderPos.maxHeight = self._defaultFontSize
	self._currentLine = {}
end

function UILabelEx:scheduleShow(dt)
	if self._showSeq < #self._contents then		
		self._showSeq = self._showSeq + 1
		self._contents[self._showSeq]:setVisible(true)
	end
end

return UILabelEx

 

还没完成就是了。。。

 

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Emma 说:
2023年1月12日 13:38

I'm glad I found this source code. The source code that was shared real estate Great Barrington here was helpful, even though it was not complete. It helped me understand how the code works and how to fix it. Thank you for sharing it!


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