require 'sdl'
require "rexml/document"
include REXML
SDL.init(SDL::INIT_VIDEO)
row = 4
col = 4
filename = "citizen-1.png"
image = SDL::Surface.load(filename)
w, h = image.w, image.h
if filename[/^(.*)?\.(png|jpg|bmp)?/i]
p $1, $2
end
picname = $1
ext = $2
doc = Document.new("<!DOCTYPE plist PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">")
doc << XMLDecl.new(1.0, "utf-8")
root_node = doc.add_element("plist")
root_node.attributes["version"] = "1.0"
root_dict = root_node.add_element("dict")
# frames
frame_key = root_dict.add_element("key")
frame_key.text = "frames"
frame_dict = root_dict.add_element("dict")
for i in 0...row
for j in 0...col
key = Element.new("key")
key.text = "#{picname}_#{i * col + j}.#{ext}"
dict = Element.new("dict")
# dict
ek = []
ev = []
ek[0] = Element.new("key")
ek[0].text = "width"
ev[0] = Element.new("integer")
ev[0].text = (w / col).to_s
ek[1] = Element.new("key")
ek[1].text = "height"
ev[1] = Element.new("integer")
ev[1].text = (h / row).to_s
ek[2] = Element.new("key")
ek[2].text = "originalWidth"
ev[2] = Element.new("integer")
ev[2].text = (w / col).to_s
ek[3] = Element.new("key")
ek[3].text = "originalHeight"
ev[3] = Element.new("integer")
ev[3].text = (h / row).to_s
ek[4] = Element.new("key")
ek[4].text = "x"
ev[4] = Element.new("integer")
ev[4].text = (j * w / row).to_s
ek[5] = Element.new("key")
ek[5].text = "y"
ev[5] = Element.new("integer")
ev[5].text = (i * h / col).to_s
ek[6] = Element.new("key")
ek[6].text = "offsetX"
ev[6] = Element.new("real")
ev[6].text = "0"
ek[7] = Element.new("key")
ek[7].text = "offsetY"
ev[7] = Element.new("real")
ev[7].text = "0"
for t in 0...ek.size
dict.elements << ek[t]
dict.elements << ev[t]
end
frame_dict.elements << key
frame_dict.elements << dict
# end dict
end
end
# end frames
# metadata
metadata_key = root_dict.add_element("key")
metadata_key.text = "metadata"
metadatat_dict = root_dict.add_element("dict")
ek = []
ev = []
ek[0] = Element.new("key")
ek[0].text = "format"
ev[0] = Element.new("integer")
ev[0].text = "2"
ek[1] = Element.new("key")
ek[1].text = "textureFileName"
ev[1] = Element.new("string")
ev[1].text = filename
ek[2] = Element.new("key")
ek[2].text = "realTextureFileName"
ev[2] = Element.new("string")
ev[2].text = filename
ek[3] = Element.new("key")
ek[3].text = "size"
ev[3] = Element.new("string")
ev[3].text = "{#{w},#{h}}"
for t in 0...ek.size
metadatat_dict.elements << ek[t]
metadatat_dict.elements << ev[t]
end
#end metadata
# texture
texture_key = root_dict.add_element("key")
texture_key.text = "texture"
texture_dict = root_dict.add_element("dict")
ek = []
ev = []
ek[0] = Element.new("key")
ek[0].text = "width"
ev[0] = Element.new("integer")
ev[0].text = "#{w}"
ek[1] = Element.new("key")
ek[1].text = "height"
ev[1] = Element.new("integer")
ev[1].text = "#{h}"
for t in 0...ek.size
texture_dict.elements << ek[t]
texture_dict.elements << ev[t]
end
# end texture
file = File.open("#{picname}.plist", "w")
doc.write(file, 4, false, true)
file.close
p doc.xml_decl()
bug啥的慢慢修。